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Because of the flexibility of Groove
Control, think of the original loops on a Groove Control
product as just a starting point for your own creativity. Here
are just a few possibilities to get you thinking:
1. Change the tempo of the grooves
without the pitch changing.
How? Just change the sequencer's tempo.
2. Change the pitch of the grooves
without the tempo changing.
How? Adjust the GC Program's coarse and fine tuning parameters
in your sampler.
3. Change the feel of the loop
to match the feel of your track.
How? Quantize the GC sequence with the same settings as
the other tracks in your song.
4. Tighten up the drummers performance.
How? Gradually increase the percentage of Quantization
on the Groove Control sequence.
5. Turn a straight feel into a
shuffle or visa versa.
How? Use a swing quantize setting or increase the percentage
of the shuffle parameter in your sequencer.
6. Change the time signature of
the loop.
How? Move the sequence loop point to loop in the new time
signature. Move the position of the downbeats and backbeats
with the event editing capabilities of your sequencer.
7. Create a No Kick or No Snare
version of the loop.
How? Using event editing, reassign the MIDI note numbers
of the Kick or Snare slices to Hi-hat slices.
8. Change the "pushes" in a pattern.
How? Move the position of the downbeat kicks in the pattern
forward by a sixteenth. (Event Editing)
9. Build your own pattern from
scratch using the sounds from the loop.
How? Sequence the parts yourself by playing the GC sampler
programs.
10. Create Gating FX by changing
MIDI gate times.
How? Change the MIDI gate values or Gate Time parameter
in your sequencer.
11. Change the levels of the backbeats
and hi-hats.
How? Change the MIDI velocity levels of the related slices.
12. Replace individual drums with
different samples.
How? Copy the whole sequence to a new Track/MIDI channel.
Delete the snare events from the first sequence, delete everything
BUT the snare events from the second track. Assign second
track to trigger different Snare samples.
13. Create randomized grooves.
How? Play different sequences with the same sampler program
or visa-versa.
14. Make your own breakdown.
How? Reassign busier events to hi-hat or ambience slice
events.
15. Use the Kick pattern from
one loop and the snare pattern from another.
How? Delete or reassign the relevant events.
16. Create syncopated or displaced
groove combos by shifting the starting point of each loop
by a 16th note.
How? Stagger the start times of the sequences, offsetting
them in 16ths.
17. Change a Snare to a sidestick.
How? Find a Sidestick sample you like, reassign the MIDI
events for the snare to play the new sidestick sample.
18. Create echoing grooves using
MIDI delay.
How? Copy the track and sampler program to multiple channels,
offset the copies by the length of echo you want and lower
the velocities of the copy tracks.
19. Lower the pitch of the kick
in the loop without the other instruments changing.
How? Copy the sequence and sampler program. Delete the Kicks
from one program and everything BUT the kicks in the other.
Lower the tuning of the "kick only" program in the sampler.
20. Lay back the snare within
the loop.
How? Nudge back the timing of the snare events in the event
editor of your sequencer.
21. Combine loops from "musically
incompatible" grooves.
How? Assign the Quantize settings the same and delete/reassign
the conflicting events.
22. Make the loop sound softer
and more distant.
How? Change the Attack time of the Sampler Program.
23. Reverse only the snares in
the pattern.
How? Find all the Snare slices in the sampler. Reverse the
samples in the sampler.
24. Reverse the order of the groove.
How? Play the MIDI sequence backwards (reverse order).
25. Add Electronica style buzz
rolls to live loops.
How? Add short 64th note repetitions on the snare events,
with gradually building velocity values.
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