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BURNING
GROOVES
introduction
Well, here we are with our first drum loops product.
With the market being so overcrowded with breakbeat CDs we thought
long and hard about what we could create that would be unique and
inspiring. After checking hundreds of other discs we noticed that
very few strayed from the straight programmed Dance/Techno/Hip-hop
genre, and almost all featured only grooves at medium tempos and
medium feels. And thus the Yin and Yang extremes of Burning &
Liquid Grooves were born. As you can hear, the Burning concept is
founded on live, aggressive, high-energy attitude -featuring the
slamming live drumming of "future legend" Abe Laboriel
Jr. His blazing feel and killer drum kits were processed and remixed
heavily to create this disc, so be sure and credit him (and this
library) when you use this disc on a commercial music release. When
you begin to explore this disc, you'll find many unique gems that
don't exist anywhere else, like the wide variety of time signatures
and tempos, multiple re-mix variations, Abe's wild 22" and
micro Hi-Hats, clean fills, the flexible no snare & no kick
variations and if you have the CD-ROM version; the multi-dynamic
stereo Smokin' Kits section. The inclusion of the Audio CD in the
CD-ROM package is another industry first, and makes this library
very fast to use. Enjoy!
Eric Persing
Creative Director, Spectrasonics
RECORDING & MIXING TECHNIQUES
Abe Jr's Drum Workshop kit was recorded to ADATs by Dan Garcia at
The Hook Studio in N.Hollywood which features an 8068 Neve console.
The microphones included Telefunken 250s and 251s, Microtech Geffels
U70S, AKG D-112s, C-12 Tubes and Neumann KM-53s, KM-84s, M-49s and
a trusty SM-57. Eric's remixes employed numerous signal processors
including the Boss SE-70 and GL-100, AMS, Roland and Lexicon reverbs,
the Sans Amp and several guitar amp algorithms from the Roland VS-880
Hard disk recorder. The heavy compression effects were created utilizing
vintage Neve, Innovonics and RCA Tube compressors & limiters.
Equalizers included classic Langevins and APIs. Editing was done
exclusively using the Roland S-760 & 770 samplers.
HINTS ON USING LOOPS
1. Always retrigger the loops at regular intervals to maintain sync.
The longer the phrase, the more it will drift and become difficult
to sync with other parts.
2. Separate the loops you want to combine on different MIDI channels
or tracks in your sequencer. This lets you slide & shift each
groove around to achieve "perfect lock". It also simplifies
muting, soloing and remixing.
3. Turn off the "loop" parameter in your sampler to avoid
flams.
4. Try triggering some of the loops on "up" & "off"
beats. This vastly expands the potential rhythmic combinations.
5. Use the samplers' Coarse & Fine Tuning parameters to change
the original loop's tempo. Set your sequencer to repeat a whole
note pattern while you do the tuning, until it "feels right".
This method does alter the pitch of the sample, but is generally
much faster and more straight-forward to use than Time-Stretching
functions.
6. Remember that each loop will work at double and half the listed
tempo without any modification.
7. Combining the No-Snare & No-Kick versions with the fills
and the Smokin' Kits will yield the most interesting and original
results.
8. Excellent software programs like Recycle(tm), Notator Logic(tm),
and Digital Performer(tm) are available for further modifying the
tempo and flexibility of these loops.
9. forget to try "pitching up" the loops (especially the
Slow LO-FI ones) to create Junglish grooves. It's very cool sounding.
INFORMATION FOR CD-ROM USERS ONLY
ORGANIZATION
We have organized Burning Grooves first in time signature sections
(common & odd time). Within each time signature section the
Grooves are organized from slowest to fastest tempo. Grooves that
include an intro fill are looped to the first downbeat. In this
case, there is always a secondary "main loop" with a clean
downbeat for re-triggering with your sequencer. Please note that
the No-Kick groove variations are cut to the first snare beat, not
Beat One, to allow you to "play" the grooves with the
No-Snare versions as if they were drum samples. This technique allows
you to be much more flexibility for quickly creating your own variations.
After the Beats section, the Smokin' Kits and individual Drum &
Cymbal Volumes are presented.
SMOKIN' KITS LAYOUT (CD-ROM only)
The Smokin' Kits are laid out in a modified GM layout and have been
optimized for easy interchangability of the sounds according to
each CD-ROM format. The Kits feature multiple hits and multiple
velocities per drum, so make sure when you try them that you play
with a wide range of dynamics.
The layout is as follows:
B1 & C2= Kick Drum
C#2= Sidestick
D2 & E2= Left Hand/Right Hand Snare Drum
D#2= Snare Buzz (soft velocity) & Snare Flam (hard velocity)
F2= Floor Tom or Low Tom
G2= Low Tom
A2 & B2= Med Tom
C3 & D3= Hi Tom
G3= Low Tom Flam
A3 & B3= Med Tom Flam
C4 & D4= Hi Tom Flam
A#1= Pedal Hi-Hat
F#2= Closed Hi-Hat
G#2= Closed or Med Open Hi-Hat
A#2= Open Hi-Hat
C#3= Crash 1
D#3= Ride and Ride Bell (hard velocity)
E3= Crash 2
F3= China Type Cymbal
F#3= Crash 3
G#3= Splash Cymbal
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