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Vintage
Timetraveler
Performance Highlights:
One of the great things about having a library with a selection
of keyboards, guitar, bass and drums is that you can compose with
it. In this case, you can make arrangements that could sound like
a band in the 60's or 70's, or the 90's, for that matter. These
sounds have a timeless quality to them. Although this library is
fairly straight forward "load and play," you may find
a few special performance elements as you continue to explore. For
the B3 organs with both slow and fast Leslie, we have various
modulators controlling the slow and fast switching. Depending on the sampler you
have, you'll find special programming such as note-offs for electric
pianos, a Farfisa that trails off with the sound of a real spring
reverb upon release and other cool tricks. But, for the most part,
the special qualities to look for are the sounds of the instruments
combined with subtle programming to enhance their realism. If you
are used to sample playback keyboards and sound modules with built
in effects, try putting some of those same kinds of effects (reverbs,
delay, chorus etc.) on these samples and you may like the results.
They are meant to be used with your choice of external processing,
but they can be used dry as well, for maximum flexibiltity.
To take full advantage of the sounds available on this disc we recommend
that you have 32 megs of RAM in your sampler, or more if you are
able. You will also need a compatible CD ROM player connected to
the SCSI port of your sampler. You'll find large-sized multisamples
with several dynamics great for tracking and dedicating your sampler
to playing only a few instruments at a time. Additionally, there
are sounds which are sized better for multi-timbral sequencing and
live performance. Many of these programs have a tag of "SV"
in the name to indicate that it is a smaller version, better for
loading a bunch of sounds at one time. "SVM" is also used
for even smaller mono versions.
Notes for CD-ROM Users
If you're new to using CD-ROMs in your sampler, congratulations,
and rest assured that it's very simple to do. Once you've used CD-ROMs,
you won't go back! All you need is a dedicated CD-ROM drive for
your sampler, preferably 4X or higher, and a SCSI cable. (It's best
not to use your computer's internal CD-ROM drive.) Refer to your
sampler owner's manual for details on connecting your equipment.
You must also make sure your CD-ROM drive is compatible with your
sampler. Most manufacturers provide a list of compatible drives
on their web sites or via fax, or check out ILIO's web site for
more details: www.ilio.com.
As a rule, we recommend you have at least 32 megabytes of RAM installed
in your sampler. The majority of the current crop of CD-ROM titles
have 32 meg programs or higher which you won't want to miss.
Sampler Notes:
The following section in this booklet contains notes and listings
for Akai users. Contact ILIO for information regarding native
sampler support. Otherwise, you may use the Akai S3000 formatted
version on any Emu sampler running EOS version 4.0 or higher, any
Kurzweil K2000 running system 3.0 or higher, any Kurzweil K2500
running system 2.4 or higher, Unity DS-1 and Gigasampler running
the latest software versions. You may also use the Akai S3000 version
on Akai S5000 and S6000 samplers running system 1.30 or higher,
and Akai S1000 samplers running system 4.0 or higher.
Notes For Akai Users: We have
provided the approximate memory size needed to load each entire
volume as well as the amount of memory needed to load the programs
and the corresponding samples in this directory. Since the Akai
samplers automatically default to "entire volume," you
must select "cursor programs and samples" to load a particular
sized version. There are also programs that work in conjunction
with other programs in the same volume. These programs have a "D1,
D2, V1 or V2" in the name which indicates that two programs
should be loaded and played at the same time to achieve all the
dynamics or velocity cross-switching the sound requires. This provides
flexibility for making custom settings like levels and cross-switch
points which you can save to a hard drive.
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